Subclasses and a playtest update. Restart the game through the launcher to download it.
Choose your subclass from level 10
Take on Trial of the Ogre from your class trainer. When the quest is complete, you choose your permanent specialisation:
- Templar: Divine Storm, Divine Challenge and a sturdier shield role.
- Berserker: Whirlwind, Bloodlust and a choice of two-handed sword, axe or club, all with 19 attack.
- Rogue: Double Shot, short Stealth and a bow range of 5 tiles.
- Marksman: Barbed Shot with bleeding for 8 seconds and a bow range of 7 tiles.
- Sorcerer: Chain Lightning that can hit up to 4 enemies.
- Priest: Divine Mend, Holy Smite and a chance for critical healing.
All subclasses get their own male/female outfits, colour choices, animations and spell effects. Your existing spells are kept. Mage gets Arcane Focus instead of Small Heal Friend.
Combat and balance
- Magic training for Mage, Priest and Sorcerer now progresses at the same rate per trained rank as Melee/Distance does for the respective base class. The previous 20% reduction on wand training has been removed.
- Fire Burst now hits a 3 × 3 square. Hits still follow floor, line of sight and PZ rules.
- Fen Stalker gives 120 XP, up from 55.
Controls and bug fixes
- Settings now has Walking: choose Original or screen-oriented WASD/arrow keys. Original is the default, and your choice is saved.
- Stairs also activate when you enter from the side onto a walkable part of the stairs.
- Quest Log and Spellbook can be minimised with minus and restored with plus again. You can still drag the windows.
- Walking and pushing work around wall ends where a diagonal side tile is free. Two solid obstacles still block the passage.
- Next Target respects Hide Players in the Battle List.
- Repeatedly clicking an empty monster loot can close the loot window.
PvP and death
- Regular PvP aggression gives a 60 second PZ Lock. A player kill gives 30 minutes.
- White Skull follows the relevant PvP/PZ Lock. New aggression extends the time.
- Death removes the dead player's Battle/PZ Lock and White Skull. Red Skull and frags are handled separately.
- Red Skull players are shown with a red skull on the world map. A menu shows frags and the limits for Red Skull.
- If a Red Skull player kills you, your loss of XP and skills is halved.
- A player with Red Skull drops their backpack on death and keeps their equipment.
- Everyone respawns with a new, empty backpack.
Troubleshooting reports
On the login screen and in Settings there is Export troubleshooting report. Save the ZIP file and send it together with what happened and the approximate time. The report is not sent automatically.
Please keep reporting balance issues, animations and any stuttering during the playtest!