The update is live. Characters, levels, skills, equipment, bank and quest progress are all preserved. Restart the game through the launcher to download the update.
The world expands
- Tidewatch - a new coastal camp with a bank, depot and potion shop.
- An occupied fishing village with new enemies.
- Saltfang Fort further north, with walls, towers, barracks, storerooms and a courtyard.
- More landmarks along the coast road, Oren at the fisherman's hut and new chests to discover.
Environment improvements
- Wider and more natural mountains along the west coast.
- Softer beaches and more irregular, steeper riverbanks.
- Darker, wetter swampland with more fitting vegetation.
- Improved collision on coastal rocks and solid objects.
- Trees that grew through the goblin tents have been removed.
New quest chain
From level 10 you can talk to Rowan in the starting village about The Tidewatch Road.
XP, loot and balance
The coast and fort monsters have received their own loot tables and adjusted XP.
New monsters
- Shore Crab: 400 XP
- Saltfang Raider: 600 XP
- Saltfang Bowman: 480 XP
- Saltfang Tidecaller: 650 XP
- Saltfang Bruiser: 1,150 XP
- Saltbound Guard: 1,400 XP
- Saltbound Warden: 2,100 XP
Other XP adjustments
- Goblin Raider: 240 XP
- Fen Stalker: 200 XP
- Ancient Sentinel: 1,700 XP
New rare equipment
Four new items for level 18:
- Breakwater Maul - two-handed club for Berserker. 20 attack and 2 defense.
- Saltwarden Plate - Warrior. 9 armor and +20 max HP.
- Tidehunter Jerkin - Ranger. 7 armor and +1 Distance.
- Tidecaller Vestments - Mage. 6 armor and +25 max mana.
The drop chance is very low for each item, from selected Saltfang and Saltbound monsters. New trophies can be sold to Rowan or Nessa. Monsters also drop gold, potions and other consumables.
Balance
- Chain Lightning deals 20% less damage.
- Skill loss on a normal death is reduced from 10% to 5% of earned skill training. The base XP loss is still 10%.
Controls and UI
- Two extra spell slots - eight in total.
- Spacing between spell slots and potions.
- Right-clicking no longer removes spells from the action bar.
- The old help line in the action bar has been removed.
- Arrow keys should no longer move focus between HUD buttons and stop movement.
- You can move while the world map is open.
- Escape cancels the selected attack target.
- The system chat shows task progress when a monster is counted.
- Potion purchases are automatically limited by money, belt slots and carrying capacity.
Performance, graphics and stability
- Selectable FPS cap in Settings: 30, 60, 90, 120, 144 or Unlimited.
- 60 FPS is the default. An already saved choice is kept.
- Fewer unnecessary terrain and visibility updates in the starting village and at the bridge.
- Fixed overlapping wall and ground surfaces that caused flickering.
- More stable Ogre attacks.
- Ancient Sentinel's warning effects are now reused to reduce unnecessary work.
- Guiding Light now hovers slowly around the character, regardless of which direction the character faces.
- Smoother server updates and better recovery after temporary client stalls.
- Improved crash and save logs.