Market, Ultimates & PvP Playtest
Player marketplace
- Trade with other players through Bank NPCs. List items from your depot, place buy offers using reserved bank gold, or accept an existing offer directly.
- Browse both sell and buy offers, with the lowest selling price and highest buying price first. Search and filter by class, item type, level and depot availability. Loose cores have their own category; enhanced items show their exact core variant.
- Partial trades, an item inbox, My Offers and transaction history are included. Hover over items to see their stats.
- Offers last seven days, with up to 20 active offers per character. A 3% seller fee applies to completed trades. Unsold items and unused reserved gold are returned when offers end.
PvP playtest
- Player damage now receives 65% PvP reduction: players take 35% of normal damage before the remaining defensive effects.
- Extra critical damage is halved against players. A normal 150% critical hit becomes 125%; critical chance is unchanged.
- A successful ordinary PvP block can absorb at most 40% of damage remaining after armor. PvE blocking and Shield Bash's separate protection are unchanged.
- Temporarily, a death caused by another player's final hit does not remove experience, skill progress, the backpack or an active blessing. Death and respawn still occur, and normal PvP locks, skulls and frag rules remain. Deaths caused by monsters or the environment still carry normal penalties.
Class abilities
- Mage, Sorcerer and Priest gain Mana Buffer. A lethal hit can leave you at 1 HP by spending 25% of maximum mana plus five mana per absorbed damage point. The base fee is charged at most once every two seconds; every absorbed hit still costs mana. If you cannot pay, your mana is emptied and the original lethal damage applies. This grants no invulnerability.
- Berserker: Rend applies a six-tick bleed and increases your damage against your own bleeding target. Sweeping Strike upgrades to learned Whirlwind at level 20, with level-loss fallback and a shared cooldown.
- God's Wrath, the level 50 Berserker ultimate, is now an eight-tile rush ending in one powerful 575% weapon-power strike, with 35 seconds cooldown and 60 mana cost. The target must be adjacent when the strike lands.
- Divine Ascension, the level 50 Templar ultimate, grants a 12-second empowered state with increased damage, damage protection, healing received and threat. Golden wings and a Divine Light activation accompany the buff.
- Marksman: Steady Aim builds damage while auto-attacking the same target. Perfect Shot at level 50 charges for 1.5 seconds while you can move, then fires a powerful shot that grows from 300% weapon power at one tile to 600% at seven tiles.
- Priest: Whisp at level 50 summons a companion for 30 seconds. Supported damage and healing spells receive a delayed 50% echo, with a 90-second cooldown.
- Rogue Poison Vial damage is reduced by 35%; its area, duration and cooldown are unchanged.
- Arcane Collapse and Strafe remain available alongside the new level 50 abilities. Trainers, icons, descriptions and associated effects are included.
- Blink and Dash are available in the support bar. Blink can cross low obstacles and water; Dash crosses low obstacles but not water. Both require a valid landing position and respect walls, protected areas and floor transitions.
- Projectiles can pass over water and suitable low scenery while solid walls continue to block them.
Ashen hunting grounds
- Forge Exile's cave expands from 12 to 42 monster positions, with seven chambers, two hunting loops and a longer approach to Hollow Smith. Existing quest clues and the boss entrance are preserved.
- A portal on Dragon Lord Ridge leads to Emberreach, a larger dragon hunting area with 20 Dragon and six Dragon Lord positions across ten pockets. A return portal brings you back to the ridge.
- Updated lighting and dressing help distinguish the new hunting areas.
Cores and equipment
- Cores can now be applied to helmets, armor, legs, boots and weapons. Accessory cores no longer provide their enhancement bonus; affected old items keep their base stats and their cores can be reclaimed at Hadrik without a fee.
- Core drops from Hollow Smith, Ashen Sovereign and Veskara increase from 2% to 3% per kill. This is a chance, not a guaranteed drop after a fixed number of kills.
Interface, loot and world fixes
- Foreground walls fade when they obscure nearby actors and loot. Corpse and name selection work through visual occlusion while actual line-of-sight and interaction rules remain enforced.
- Empty monster bodies disappear, and the loot window closes when you move out of reach. Player corpses are preserved.
- Equipment can be minimized but can no longer be closed accidentally. Moving panels to the left side now has a wider drop area.
- Waystone travel is rejected before its animation starts while combat/PvP locked. Ordinary safe-zone use remains available.
- Fixed the extra walkable stair tile near the beginner area's Western Heights waystone, gaps between floors and walls in the Ravenshade crypt, and harsh ground transitions on the vampire approach.
- The launcher's website button now opens the current Orvet website.
Performance
- Reduced the cost of many simultaneous damage and death effects by removing redundant actor model creation, improving actor lookup and sharing small effect geometry.
- Local stress tests show substantially shorter stalls during mass deaths. Large bursts may still cause a brief hitch; please report your graphics mode, area and spell if this happens.
- Planned restarts display a red three-minute countdown to online players, including those who log in during the countdown.
Update through the launcher before reconnecting. The website's item and spell information is updated with this release.