Warlock, Combat & Quality of Life
New Mage specialization: Warlock
Choose Warlock after Trial of the Ogre. Both male and female outfits are available, along with class trainers, spell icons, previews and equipment support.
- Soul Debt: 35% of incoming HP damage is paid over five seconds instead of immediately. Every hit has its own timer. Healing does not erase the debt, and the debt can kill you. Warlocks do not have Mana Buffer.
- Void Bolt — level 10: replaces Fire Bolt. Damaging curse ticks have a 15% chance to trigger a smaller bonus bolt, with at most one proc attempt per second across all targets.
- Corruption — level 10: replaces Fire Burst. Cast directly on your selected enemy to curse a 3x3 area; no ground aiming is needed.
- Siphon Life — level 15: curses one enemy. Your other damaging spells against that enemy restore 20% of the HP damage actually dealt. Autoattacks, Siphon's own ticks and training dummies do not grant this healing.
- Torment — level 20: a curse whose ticks grow stronger. Recasting restarts its damage ramp.
- Contagion — level 30: spreads your remaining curses to nearby monsters without resetting their full duration.
- Fear — level 40: lasts four seconds against ordinary monsters or two seconds against players. Players then receive five seconds of immunity to Fear from every caster. Bosses are immune; existing DoTs continue during Fear.
- Dark Acceleration — level 50: your existing curses on enemies within six tiles on your floor tick twice as fast for four seconds. No selected target is required and no extra ticks are added. New, refreshed or spread curses do not inherit the acceleration. The larger Summon Circle follows the Warlock throughout the effect.
Corruption, Siphon Life and Torment last ten seconds, normally tick once per second, and have cooldowns of 4/6/6 seconds. Each tick can critically strike; the existing reduction to bonus critical damage in PvP still applies. Casting requires clear sight, but an applied curse continues behind trees and walls. Protection zones, death and floor changes still stop curses.
Your own curses have small colored indicators and remaining-time counters beside the target's health bar. Warlock also supports the level-25 Strong Healing upgrade.
Healing and combat
- Strong Healing: a purchasable level-25 upgrade to Light Healing for Sorcerer, Priest, Warlock, Rogue and Marksman. It heals 30% more, costs 13 mana and keeps the three-second cooldown. Trainer price: 1,500 gold. It uses the same hotbar slot and falls back below the required level. For Priests who own the upgrade, it shares its cooldown with Divine Mend.
- Mana Shield: can be renewed while active, including through Support. Each successful cast pays its normal mana cost and resets the same shield to 40 seconds. No cooldown and no stacking.
- God's Wrath: fixed charges that could fail to strike a moving target or incorrectly treat its accepted movement as a blocked route. Damage and cooldown are unchanged.
- Target retention: temporarily losing sight behind a tree or wall no longer clears your selected enemy. Ordinary attacks still require clear sight and resume normally when it returns; attacks do not accumulate while blocked.
- Monster pursuit: ordinary monsters can pursue targets up to 50 tiles from their own spawn. Special boss arenas retain their encounter limits. Initial detection distance is unchanged.
Ranger changes
- Marksman's Precise Shot automatically upgrades to Steady Shot at level 20: three-second cooldown and 187.5% weapon power, up from 150%. Mana cost remains eight. The upgrade uses the same hotkey and falls back if your level drops.
- Rain of Arrows: now covers 5x5 tiles. Weapon-power scaling increases by 35%, with a 20-second cooldown. Its six pulses, mana and ammunition costs remain unchanged.
- Rogue's Cold Blood now has a 60-second cooldown. Recasting after the cooldown renews its five-minute duration without stacking the bonus.
Mage weapon scaling
- Mage damaging spells use 90% of their raw spell power before wand bonuses.
- Wands add 1% per Magic Attack through 26, then 3% for each point above 26. The bonus is additive, not compounded.
- Bloodglass Wand: 30 Magic Attack. Veilglass Wand: 32. Tidegrace Wand: 28. Their existing forged variants follow the new values.
- Ordinary healing, weapon autoattacks and Holy Chain do not receive the new raw-spell factor. PvP reduction remains 65%, with halved bonus critical damage.
Controls and potions
- Mouse-wheel click can be bound to spells, potions, Support and target selection. Side mouse buttons also work with Support and target selection.
- R is available for spell bindings. The manual interact/stairs binding can be changed in Controls if you want to use E elsewhere. Existing saved bindings are retained.
- Fixed a bound mouse click clearing chat focus and allowing an accidental spell on the next keypress.
- Potion-belt capacity continues increasing by 25 every ten levels after level 50: 150 at level 50, 175 at 60, 275 at 100 and 525 at 200. Health and mana potions share this capacity. This does not change potion strength.
Client performance
- Reduced unnecessary model creation when displaying loot and bodies.
- Reused unchanged ability status and icon updates.
- Avoided repeated identical wall-fade material updates and unnecessary scenery scans.
Visual quality and combat rules are preserved by these optimizations. Hardware and large-group performance still need playtesting; this update is not a guarantee that every frame hitch is resolved.
The existing PvP playtest death protection remains enabled: a killing blow from another player preserves experience, skills, backpack contents and blessing. Monster and environment deaths still follow their normal rules.
Restart through the launcher to install the update.