Warlock companions and spells
- Summon Imp is a support spell available from level 10. Summoning Stones are sold at magic shops.
- Improved Imp at level 40 has a distinct new appearance and Soulflare: a purple area attack with a five-second burn. Companion strength and health scale with the Warlock.
- Imps follow their owner without blocking them, turn toward their target, and display their owner's name. Other players' imps follow the Hide players target-list setting.
- Fear is replaced by the companion system.
- Void Bolt is now a passive: damaging curse ticks have a 10% chance to trigger a half-power bolt, limited to one successful proc per second.
- Dark Acceleration now has a 45-second cooldown and increases your curse damage by 30% during its four-second window, alongside faster existing curse ticks.
- Corruption, Siphon Life and Torment base damage and Magic scaling increased by 5%.
Combat and class balance
- Templar and Berserker melee autoattacks deal 40% more damage to players. Ranger and Mage autoattacks are unchanged.
- Shield Bash deals 25% more damage in PvP.
- Divine Storm now scales with an eligible melee weapon, improving equipment progression in both PvE and PvP.
- Heaven's Verdict has a new winged presentation and four shockwaves at 0, 3, 6 and 9 seconds. Its nine-second buff increases damage by 20% and received healing by 22.5%.
- Fixed God's Wrath damage against players. Arcane Collapse damage reduced by 10%; Strafe's PvP damage adjusted upward.
- Life leech from eligible equipment and Berserker effects now works against players, using actual health damage and the existing caps.
- Improved melee pursuit of moving targets. Movement bonuses from boots use flat speed values.
- The general 65% PvP damage reduction and halved extra critical damage remain in place.
Equipment, relics and shops
- Added Mage offhand relics for levels 10, 25 and 40: orbs for Magic and Magic Attack, crosses for health and life leech, and lanterns for mana and mana leech.
- Added and updated weapon artwork and equipment presentation across classes.
- Equipment slots now have clearer proportions, with matching ring slots, a larger light slot, compact food status and better-positioned capacity and status indicators.
- Two different timed rings can be equipped together; duplicate timed-ring effects do not stack.
- Blessed Ring now has five protective charges, reducing magic damage by 50% and physical damage by 25% when triggered, with a shared 30-second lockout. Unused rings can be traded.
- Updated NPC sell prices for new loot and equipment. Health and Mana Potions can be sold back for their purchase price at the supported potion shops.
- Waystone travel costs 100 gold. Core extraction costs 10,000 gold.
World and bosses
- Moved the beginner town and Ashen waystones into more accessible town locations, with surroundings and paths that fit the area.
- Ashen Sovereign, Grave Warden and Hollow Smith now have a ten-minute wait after defeat. Grave Warden and Hollow Smith still require their normal activation steps.
- Veskara and Broodmother retain their ten-minute timers. Veskara's exit portal remains available while players are still inside, even after her respawn timer expires.
Reliability and performance
- Normal logout is blocked while in combat. Reconnecting after a crash or disconnect can recover the existing combat character instead of waiting for the combat timer to expire. Closing the game still leaves that character in the world until safe logout is allowed.
- Reduced repeated inventory and status-panel rebuilding during large bursts of damage and experience rewards.
- In local tests with 32 simultaneous monster deaths, the worst frame fell from roughly 153–167 ms to 63–69 ms. Large battles can still cause brief hitches; this is not a performance guarantee for every PC.
- Spell failure feedback is less intrusive on the main game view.
The website item and monster information is updated with this release.