Soul Extraction is available from Mage trainers for Warlocks at level 25. Channel a single target within six tiles for three seconds, dealing damage once per second. Each of your active curses on that target increases its damage by 25%, up to 75%.
Soul Extraction has a six-second cooldown and costs 16 mana. You can move while channeling at 10% reduced speed. Losing range or line of sight interrupts the channel.
Blood Pact replaces Warlock's Mana Shield access from level 15. It passively converts 15% of maximum mana into additional maximum health. Recalculation does not refill health or mana.
Soul Extraction uses a purple soul-draining beam connected to the caster's hand.
Runic Barrier
Magic Wall scrolls now create a solid 2-by-2 Runic Barrier with glowing runes and a crystal.
Barriers last between 10 and 15 seconds and have a three-second cooldown. Placement uses the visible play area and still requires clear sight and four valid, unoccupied tiles.
Stairs, landings and protected tiles remain protected from placement. The aiming grid disappears after a successful cast, and the barrier fades when it expires.
Interface and convenience
Soul Debt damage and healing below 50 HP use smaller, quieter numbers. Small heals no longer play a healing sound.
Bank NPCs have a dedicated Market tab beside Bank and Depot.
Ordinary monster combat no longer prevents waystone travel. PvP/PZ lock still prevents travel.
PvP-lock swords are displayed in red.
Items and wiki
Sovereign Wand's Magic Attack increases from 26 to 28.
Arrows and backpacks can no longer be sold to NPC shops. Purchasing them and player-market trading remain available.
Fading Soul Lantern can drop from Restless Dead instead of the unused Ghoul entry.
Unused Boar and Skeleton entries are hidden from the website wiki.