Quick Shot replaces Dazing Shot for Rogues from level 15. It costs 6 mana, has a 2-second cooldown and deals 100% weapon power. Marksman's Dazing Shot is unchanged.
Learn Cruel Shot at level 25. Successful Quick Shots then build up to three charges, lasting 10 seconds.
Cruel Shot consumes your charges and fires one powerful arrow after 0.5 seconds: 90%, 180% or 270% weapon power. It costs 16 mana, uses one arrow and has an 8-second cooldown.
The action-bar icon displays your charge count and is greyed out with no charges. Cruel Shot has a distinct crimson impact effect.
Quick Shot and Cruel Shot are available from Ranger trainers for 600 and 1,500 gold. Existing Rogue Dazing Shot purchases migrate to Quick Shot when eligible.
Priest and Warlock
Holy Smite deals 15% more damage to monsters, including bosses. Damage against players is unchanged.
Soul Debt now delays 25% of incoming health damage instead of 35%. The five-second repayment period is unchanged. Existing debt is not erased.
Blood Pact remains at 15%.
Equipment and loot
Added Bowman's Signet, Corsair's Signet, Emberward Amulet, Forgewarden Leggings and Bloodweave Slippers, each with a new inventory sprite.
Bowman's Signet drops from Greywake Bowmen; Corsair's Signet from Greywake Corsairs; Emberward Amulet from Dragons and Dragon Lords; Forgewarden Leggings from the Hollow Smith; Bloodweave Slippers from Blood Acolytes.
Emberward Amulet reduces monster fire damage by 20% and has 50 charges. It does not protect against PvP damage. Used amulets cannot be listed on the market.
Updated equipment stats and monster loot tables throughout the reviewed item progression, including their core-enhanced variants.
The backpack remains at 22 slots. Sovereign's Wand retains 28 magic attack and has five-tile range.
The website wiki is refreshed with the matching item and loot data.
Runic Barrier fix
Fixed an online-only animation bug where Magic Wall blocked movement but only small stones were visible. The full barrier, glowing runes and crystal now rise correctly in online play.
Fixed its disappearance animation using the same visual timer. Collision and server-controlled duration are unchanged.