Orvet — Infernal Depths & Class Updates Version 20261110-infernal1
THE INFERNAL REALM
- A demon gate near the beginner town opens a new three-floor hunting region. Entry requires level 20.
- Hunt ranged Demonic Born on the first floor, designed around levels 25–35.
- Descend into the central passage to face the larger melee Demonic Ravagers, intended for hunters around level 50.
- Discover the crucible ritual: offer 50 horns and 100 fingers to unlock the way deeper. Both creature materials start at a 30% drop chance.
- The third floor is home to Abyssal Demons, dangerous level 80–100 team-hunting opponents with Infernal Bolt, Hellfire Beam, summoned reinforcements and bursts of speed.
- Added volcanic environments, lava, ruins, chains, bones, runic structures and walk-through portals. Dangerous walkable lava deals 40 fire damage.
- Added infernal equipment with dedicated item sprites and loot across all three floors, including a rare one-handed Abyssal Waraxe.
HELLFIRE WAVE SPELLBOOK
- Abyssal Demons can rarely drop the Hellfire Wave spellbook for level 75 Sorcerers.
- Learning it replaces Arcane Wave with a beam 5 tiles wide and 10 tiles long.
- Deals 20% more damage to monsters. Damage against players remains equal to Arcane Wave.
- Retains Arcane Wave's mana cost and 10-second cooldown; both versions share the cooldown.
- The book explains the replacement and asks for confirmation before it is consumed. Cancelling keeps the book.
- Dropping below the required level restores Arcane Wave; the learned upgrade returns when the level requirement is met again.
PRIEST
- Whisp is now a level 25 support spell lasting 5 minutes. Damaging spells echo once at 50% strength; healing echoes at 15%, after a short delay.
- Whisp does not echo auto-attacks, Holy Chain jumps, buffs or other echoes.
- Divine Mend healing increased by 20%. Related healing spells share their cooldown correctly.
- Added Saving Grace at level 50: protect yourself or a living player within 8 tiles from damage for 4 seconds. Cooldown: 60 seconds. Normal targeting and PvP assistance rules apply; control effects are not cleansed.
SORCERER
- Added Frost Nova at level 25: a circular frost burst with a 5-tile radius, a 20-second cooldown and a short 30% slow against monsters only.
- Frost Nova marks enemies for 4 seconds. Chain Lightning can repeat at 50% power against up to four marked targets, or Thunder Strike can hit a marked target instantly with 25% additional damage. Each mark grants one lightning benefit.
- Fire Burst targeting reach extended to 14 tiles.
- Total Collapse's additional PvP multiplier reduced from 1.25 to 1.125. PvE damage is unchanged.
ROGUE AND BERSERKER
- Rain of Arrows targeting reach extended to 14 tiles.
- Quick Shot and Cruel Shot damage reduced by 30%.
- God's Wrath weapon multiplier reduced by 25%, from 575% to 431.25%. Cooldown reduced from 35 to 25 seconds.
- Rend's stacking bonus increased by 5% relative to its previous value.
VISUALS, INTERFACE AND RELIABILITY
- Updated spell and class icons, spellbook presentation and class-menu refresh behavior.
- Improved ground-item proportions, depth and presentation.
- Improved target markers and added distinct summoning portal effects for both Warlock imps.
- Normal healing spells can be cast at full health while still spending mana and triggering their normal cooldown. Potion behavior is unchanged.
- Reduced unnecessary death-model creation when large groups die simultaneously, and reduced repeated allocation in the abyssal beam effect.
- Updated the website's public item and monster information for this release.
The new Store, Orvet Coins and website account/login features remain in local development and are not enabled by this patch.