Subclass of Mage · Level 10
Priest
A healer who can also smite enemies.
Abilities
Divine Mend
Level 10 · 25 mana · 3s cooldown. Heal yourself or a player within 8 tiles for 54-81 + 2.7 per Magic Level. Requires clear sight. May critically heal.
Holy Smite
Level 10 · 11 mana · 6s cooldown. Launch a holy comet at your target's tile. It explodes after 1.3 seconds, damaging enemies in a 5x5 area. Deals 15% more damage to monsters, including bosses. Player damage is unchanged.
Holy Chain
Level 20 · 30 mana · 35s cooldown. For 5 minutes, ordinary wand attacks can hit up to five targets in total. All four jumps deal 100% wand power before normal defenses and the shared 40% PvP damage reduction. Player targets require PvP enabled. Jumps need clear sight and at most two tiles. Spells do not trigger chains. Cast from Support or your hotbar.
Divine Salvation
Level 30 · 60 mana · 30s cooldown. Instantly restore 65–90 HP + 2 per Magic Level to yourself and nearby injured players within 8 tiles on your floor with clear sight. No party required. Normal PvP assistance rules apply. Cooldown: 30 seconds.
Radiant Bolt
Level 40 · 12 mana · 10s cooldown. Send a homing wisp for 22 + 0.9 per Magic damage on impact. Then regenerate 100% of actual health damage inflicted over 3 seconds for yourself and each eligible party member within 8 tiles, before healing bonuses.
Whisp
Level 50 · 60 mana · 90s cooldown. Summon a golden wisp for 30 seconds. Your damaging and healing spell casts echo once at 50% strength, 0.4 seconds after their normal impact. Radiant Bolt echoes have their own 3-second regeneration. Auto-attacks, Holy Chain jumps, buffs, control, items and movement do not echo. Echoes cost no additional mana and grant no extra skill training.