ORVET
Classes

Subclass of Mage · Level 10

Priest

A healer who can also smite enemies.

Abilities

  • Divine Mend

    Level 10 · 25 mana · 3s cooldown. Heal yourself or a player within 8 tiles for 54-81 + 2.7 per Magic Level. Requires clear sight. May critically heal.

  • Holy Smite

    Level 10 · 11 mana · 6s cooldown. Launch a holy comet at your target's tile. It explodes after 1.3 seconds, damaging enemies in a 5x5 area. Deals 15% more damage to monsters, including bosses. Player damage is unchanged.

  • Holy Chain

    Level 20 · 30 mana · 35s cooldown. For 5 minutes, ordinary wand attacks can hit up to five targets in total. All four jumps deal 100% wand power before normal defenses and the shared 40% PvP damage reduction. Player targets require PvP enabled. Jumps need clear sight and at most two tiles. Spells do not trigger chains. Cast from Support or your hotbar.

  • Divine Salvation

    Level 30 · 60 mana · 30s cooldown. Instantly restore 65–90 HP + 2 per Magic Level to yourself and nearby injured players within 8 tiles on your floor with clear sight. No party required. Normal PvP assistance rules apply. Cooldown: 30 seconds.

  • Radiant Bolt

    Level 40 · 12 mana · 10s cooldown. Send a homing wisp for 22 + 0.9 per Magic damage on impact. Then regenerate 100% of actual health damage inflicted over 3 seconds for yourself and each eligible party member within 8 tiles, before healing bonuses.

  • Whisp

    Level 50 · 60 mana · 90s cooldown. Summon a golden wisp for 30 seconds. Your damaging and healing spell casts echo once at 50% strength, 0.4 seconds after their normal impact. Radiant Bolt echoes have their own 3-second regeneration. Auto-attacks, Holy Chain jumps, buffs, control, items and movement do not echo. Echoes cost no additional mana and grant no extra skill training.

Base class

Mage