ORVET
Classes

Subclass of Ranger · Level 10

Rogue

Fast and elusive, with a bow range of 5 tiles.

Abilities

  • Stealth

    Level 10 · 20 mana · 18s cooldown. Vanish for up to 5 seconds. Damage or an offensive action reveals you; bodies still block movement.

  • Double Shot

    Level 10 · 20 mana · 8s cooldown. Fire two arrows at one target, each dealing 120% weapon power.

  • Quick Shot

    Level 15 · 6 mana · 2s cooldown. A single-target shot for 100% weapon power. Replaces Dazing Shot for Rogue. Once Cruel Shot is learned at level 25, damaging hits grant one charge, up to 3, lasting 10 seconds. Training dummies and pets grant none.

  • Conjure Piercing Arrows

    Level 20 · 40 mana · 0s cooldown. Create 50 Piercing Arrows. 120% physical shot power and ignores 20% armor. Works with bow attacks and direct bow spell hits. 40 mana; no cooldown.

  • Poison Vial

    Level 20 · 20 mana · 17s cooldown. Throw a vial that breaks into a 5 x 5 poison cloud for 8 seconds. Enemies inside take physical poison damage each second: 11.7% weapon power + 0.325 per level + 0.0975 per Distance before defenses. Poison lingers for 3 seconds after leaving, including players. Re-entering refreshes without stacking. Poison cannot critically strike. One cloud per caster. 20 mana / 17 second cooldown.

  • Cruel Shot

    Level 25 · 16 mana · 8s cooldown. After 0.5 seconds, fire one powerful arrow at your target. Consumes all Quick Shot charges: 90% weapon power per charge (up to 270%). Requires a bow and one arrow. No area damage.

  • Ambush

    Level 30 · 0 mana · 0s cooldown. Passive: entering Stealth readies your next valid ordinary bow attack for 300% weapon power. Uses one arrow and reveals you; can critically strike. No extra mana or cooldown. Losing Stealth removes the bonus.

  • Widowmaker

    Level 30 · 20 mana · 6s cooldown. Upgrades Precise Shot at level 30 after purchase. Fire one arrow for 200% weapon power and inflict Open Wound: another 60% over 4 seconds. The direct hit can crit; bleeding cannot. Your wound refreshes instead of stacking. Reverts to Precise Shot below level 30; the upgrade returns automatically at level 30. 20 mana / 6 seconds, shared with Precise Shot.

  • Cold Blood

    Level 40 · 35 mana · 60s cooldown. For 5 minutes, gain 5 Distance plus 15% of your Distance before Cold Blood. Recasting refreshes the duration without stacking. 35 mana / 1 minute cooldown.

  • Strafe

    Level 50 · 60 mana · 45s cooldown. Ultimate: fire six sweeps over 3 seconds at visible enemies within 5 tiles. Each sweep deals 80% weapon power, scaling with Distance and level. Movement speed +30% while active. Requires a bow or crossbow and 6 arrows. Special-arrow effects do not apply. Strafe uses 120% power against players before normal PvP defenses. Walls and protection zones block shots; changing weapon or floor interrupts.

Base class

Ranger

Equipment

Piercing Arrow-20