Subclass of Mage · Level 10
Warlock
A curse caster supported by a summoned imp. Soul Debt delays part of incoming damage; it never removes it. The imp grows with its master and upgrades at level 40.
Abilities
Void Bolt
Level 10 · 0 mana · 0s cooldown. Passive from level 10, replacing active Fire Bolt. Each of your Corruption, Siphon Life and Torment ticks that deals HP damage has a 10% chance to fire a free Void Bolt at that same enemy for 50% power. At most one bonus bolt per second across all targets. Requires range and clear sight. Imp attacks and bonus bolts cannot trigger it.
Corruption
Level 10 · 24 mana · 2s cooldown. Afflict your selected enemy and enemies in a 3 by 3 area around it with ten shadow damage ticks over 10 seconds, one per second. No ground aiming required. Replaces Fire Burst. Recasting refreshes your curse without stacking it. Each tick can critically strike. Requires sight to apply; existing curses continue behind obstacles, but end on death, floor changes or protection.
Summon Imp
Level 10 · 20 mana · 3s cooldown. Summon a small imp with one Summoning Stone. It follows without blocking and uses Fel Bolt on your selected enemy. Damage scales with level, Magic and wand; health scales with level. It regenerates 4% health per second only when you are both out of combat. Death requires a new stone after 30 seconds.
Siphon Life
Level 15 · 22 mana · 3s cooldown. Curse one enemy for 10 seconds, ticking once per second. Your other damaging spells against that target restore 20% of the HP damage actually dealt. No healing from training dummies. Recasting refreshes your curse without stacking it. Each tick can critically strike. Requires sight to apply; existing curses continue behind obstacles, but end on death, floor changes or protection.
Blood Pact
Level 15 · 0 mana · 0s cooldown. Permanently converts 15% of maximum mana into maximum health from level 15. Replaces access to Mana Shield. Does not heal or remove Soul Debt.
Torment
Level 20 · 26 mana · 3s cooldown. Curse one enemy for 10 seconds, ticking once per second. Damage rises evenly from 100% on the first tick to 200% on the tenth. Recasting restarts the ramp and refreshes your curse without stacking it. Each tick can critically strike. Requires sight to apply; existing curses continue behind obstacles, but end on death, floor changes or protection.
Soul Extraction
Level 25 · 16 mana · 6s cooldown. Drain one enemy with three hits over 3 seconds. Each hit gains 25% damage per own active curse on that enemy (up to 75%). Move 10% slower while channeling. Requires clear sight and range throughout.
Contagion
Level 30 · 35 mana · 18s cooldown. Copy your remaining Corruption, Siphon Life and Torment ticks to visible monsters within 6 tiles of the target. Does not reset their duration or spread to players.
Improved Imp
Level 40 · 20 mana · 3s cooldown. Upgrade your imp: 60% more health and 65% stronger Fel Bolt. Every 8 seconds, Soulflare hits a 3x3 area: 75% Fel Bolt power on impact, then 9% each second for 5 seconds. Nearby enemies take half damage. The same imp refreshes its burn instead of stacking it. One companion; it follows your selected target and keeps its health through travel and reconnects. Cast from Support skills.
Dark Acceleration
Level 50 · 60 mana · 45s cooldown. Your existing curses on all enemies within 6 tiles on your floor tick twice as fast for 4 seconds. All your Corruption, Siphon Life and Torment ticks deal 30% more damage while this buff lasts. No target selection or extra ticks. New, refreshed or spread curses gain the damage bonus but are not accelerated. 45 second cooldown.